Interview with the Chatty DM from Critical Hits

You aren't as bad as you think you are, you aren't as good as you think you are. People show up week after week to play with YOU as the GM, it means a lot. Empower yourself with that. Yet, don't become complacent and overconfident of your GMing style. Always be ready to become a better GM by listening to and observing your players. Read GMing blogs and forums. Talk to others and try to make the next session a little bit more awesome by trying something you've never tried. Try making funny voices, try a non-linear game, ask your players to create the next scene... go wild. The GMing experience is limitless in it's application, spend your life perfecting this noble art. 

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Interview with RPG Designer Monte Cook


Worry less about what other people are doing in their games, and focus more on having fun in your own. Edition wars are so tired, and have done terrible damage to the game and the audience. If you love your Honda, but someone else drives a Ford, it doesn't affect how you drive. It's a game no one is going to win, no matter how pithy your criticism of someone else's system might be. We're all gamers, and we all love games.

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Rifts Basics

This is a brief explanation of the Rifts Rules originally found on the megaversal forum then modified for my use in my current gaming group including some house rules. This is not intended as a replacement for the rule book.

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Rifts RPG Review

Rifts is a multiple genre role-playing game created by Kevin Simbieda in August 1990 and published continuously by Palladium Books since then. Rifts takes place in a post-apocalyptic future, deriving elements from cyberpunk, Sci-Fi, fantasy and many other genres. It is often referred to the kitchen sink of genres.

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15mm Orc Mob - Complete

"The great city-state of Brighthaven was built three centuries ago, during the last great age of enlightenment. Its purpose was to bring together all the races of the world in peace.

The Age of enlightenment has long since passed and the city, known now as BlightHaven, is but a shadow of its former greatness. The docks and marketplaces are still busy, but sudden brawls can break out at any time and crime is rampant. Parts of the city have been abandoned by the residents, given over completely to marauding gangs. The city militia attempt to keep order as best as they can, but what hope do poorly armed men have against mobs of Orcs, or worse…"

A friend of mine is starting up a new D&D campaign and has asked me to paint up some minis for him. These are from the Blight Haven range by Ral Partha and have been packaged together especially for RPG encounters.  

These were painted with a coat of Grey Vallejo primer, and complted  completed with a variety of Vallejo and Ammo by MIG paints.